![]() ![]() One solution is to increase the failure rates while increasing the drop rates as well.Īnother way is to make recipes have various alternate components to hold prices in reasonable norms. Im a GM blacksmith so this is something I think about quite a bit. And there is still a market at that price. My prices for the nightmare and tempest robes, for example, have gone back UP just because the supply of components is not there, and no one else seems to be making or selling the product. No one hunts the mobs in question on a regular basis anymore, and while I can solo farm both, it is not a quick process. My prices dropped steadily for a while, then the supply dried up. Interestingly, the supply of some of the lower level components like nightmare arachnid silk and storm volaas har was higher the first few months PoP came out. You either have to convince a group (or two) to go kill the mobs in question, or pay the high component costs. Farming the items yourself is not a reasonable alternative for many components. In contrast, we have the higher end, mostly PoP items. I don't believe the complaint about high prices is aimed at this phenomenon. And the items being made are dumped on the market at very low prices (usually at a loss). Farming the items yourself is a reasonable alternative. However, we're talking 100 pp or less per component.the hit to the wallet is primarily due to the quantities tradeskilluppers buy. Tradeskilluppers drive the high prices on the basic commodity-level components: acrylia, hopper hides, etc. If you're going to blame anyone, don't blame the tradeskiller. I'd be happy to charge a lower price for the end product, but giving the rareity of and cost to obtain components, there's little room to come down from a 25K to 30K price range. It's like that for a lot of PoP tradeskilling components.if they're for sale, expect to spend 1K or more per component. So you're going to spend 12K to 24K on the hair alone, assuming no failures. On the occasions you see it for sale in the bazaar, it's 2000 to 4000 pp PER HAIR. For most tradeskillers attempting to get the hair directly, that requires a group (I can solo these giants, but I doubt that most can and when soloing, it takes several days to get enough hair for one attempt). The hair is fairly rare, and can be obtained only by killing ocean giants in PoS. For example, it takes 6 storm volaas hair for one attempted at a tailored robe. Then the tradeskillers get frustrated and give up, too.Īctually, the real problem with pricing is caused by the tradeskill component suppliers. The tradeskillers close the market after the initial "rush" by pricing the items so out of reach for those who would WANT to use them. Nothing is more frustrating (well actually there ar a lot of frustrating things about this game) then to spend 100 hours building your trade skill to find your product has no market value anyway. Establish that for any item it takes X hours to farm for components, that the trivial skill level has a skill modifyer value Y, and set a "Minimum and Scaled Wage" for effort by setting the: What if NPC vendors payed 1000p for an Acylia Studded Tunic, 10p for a Misty Thicket Basket. What if instead there was a base established for products of tradeskills. The only tradeskill items of any real value are from items that have really rare and difficult drop rates AND their stats are equal to or better then rare dropped mob stat loot. How can you sell for any profit a Misty Thicket Picknik Basket if someone is selling 100 of them for cost simply to clear their inventory filled by trivializing their skill. When you succeed at Acrylia Studded, again the market is flooded. The problem is, when you have gone through a great deal of pain to finally have occasional success with Wu's Armor, you find the market saturated with product by those trying to make the skill trivial. ![]() ![]() It is very fullfilling to go though a few nights of monotonous repetitive pain of farming and click click fail/pass to see a skill actually improve, and have a better chance to make something of actual "value" to the world. This provided a nice oppertunity for people to gain financial resources without having to wait or fight over uber loot. Personally I think other then for a few (very few) quests the tradeskills purpose is to provide oppertunity for revenue from various drops around Norath. ![]()
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